Wednesday, November 15, 2006

The Information By Beck






Blank, pre-stickered album art for Beck's 2006 album The Information, as obtained from Amazon.Retail copies of the album included a sheet of decals (out of a collection of 4 different sheets), with the that intent that the owner can customize their own cover art.

Art direction and design by Matt Maitland/Gerard Saint at Big Active with Beck.

www.bigactive.com

NooDleBox


Play-Create is an interactive media initiative that sees a vision of publishing entertainment multimedia in the same way that we consume music, film and other formats.

Born out of a principle that computer-game technology need not just pander to superficial violent and hyper-active pursuits, Play-Create poses the hypothetical questions: What is the interactive equivalents of classical music? What is to a plasma screen what paint is to a canvas?

http://www.play-create.com/
http://www.noodlebox.com/














PONG is a video game by Atari, based on the sport of table tennis. "Pong" (lowercase) is the title of an entire genre of PONG derived arcade units, consoles and games based on the "ball" and "paddle" characteristic of game play. Though PONG is commonly thought to be the world's first video arcade game, Computer Space actually preceded it. The original PONG arcade unit was released by Atari on November 29, 1972.

It was certainly the first video game to win widespread popularity, in both its arcade and home console versions; in that sense, it acted as the linchpin for the initial boom of industry in each of those sectors.

http://en.wikipedia.org/wiki/Pong

Theory of the Derive

ONE OF THE BASIC situationist practices is the dérive [literally: "drifting"], a technique of rapid passage through varied ambiances. Dérives involve playful-constructive behavior and awareness of psychogeographical effects, and are thus quite different from the classic notions of journey or stroll.

In a dérive one or more persons during a certain period drop their relations, their work and leisure activities, and all their other usual motives for movement and action, and let themselves be drawn by the attractions of the terrain and the encounters they find there. Chance is a less important factor in this activity than one might think: from a dérive point of view cities have psychogeographical contours, with constant currents, fixed points and vortexes that strongly discourage entry into or exit from certain zones."

Derive
In mathematics, to derive a statement is to use logic, starting from known facts, or at the very beginning, from axioms, to decide whether the statement is true or false.

Formally, if you have a set of axioms A, then a set of statements B are all said to be derived if they follow logically from statements in A. And further, a set of statements C are said to be derived if they follow from statements in A and B.
http://www.whereproject.org